· Step 1: Create a folder that contains all the textures
· Step 2: Download a texture
· Step 3: Drop the texture into your Unity project
· Step 4: Apply the downloaded texture to the sphere
· Step 5: Make your basketball bounce
In this article, you will learn how to make a basketball using Materials and Textures in Unity. This microconcept can be extended to create any kind of ball i.e football, tennis ball, snooker balls. That said, it is not just limited to creating balls. You should be able to use this concept to customize the look of any type of geometry(or mesh).
Here is what you will create👇🏻
Think of the basketball as a sphere wrapped around with a pretty paper.
Let’s get started.
Your sample scene should have —
- A plane
- A sphere with a custom material
This tutorial is based on the techniques mentioned in an earlier one👇🏻.
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Step 1: Create a folder that contains all the textures
To keep things organized, let’s create a folder that will contain all the textures.
Step 2: Download a texture
Since we need a texture for a basketball, simply download one online. A texture is just an image in .png or .jpg format. For now, you can download the basketball texture from here.
Free Textures for Basketball, Beach Ball, Pool Balls, Softball, and Tennis Balls.
Simple, low resolution maps for all kinds of balls! Just apply these to any sphere, in whatever program you are fond…
P.S — Make sure you have the appropriate license to use a texture that you download. The above ones are free to use.
Step 3: Drop the texture into your Unity project
Step 4: Apply the downloaded texture to the sphere
It is important that your sphere has a custom material in this step. Otherwise, you will not be able to view or modify the various properties of the Material.
Step 5: Make your basketball bounce
You can do this by following this tutorial that I wrote earlier👇🏻
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You successfully used Materials and Textures to create a basketball. Now, you can do the same for all your games or AR/VR experiences that you develop.
Different types of balls behave differently. Try experimenting around with the bounciness and tweaking the different parameters of the Rigid Body Component attached to the sphere to create a golf ball, a football, or a tennis ball.